- Topology sorted in the most part but may need some little tweaks here and there
- Eyes in place (Do i really need eyelids?)
- Eyes now in place and work and track correctly, still unsure on eyelids yet. Will be required for main animation but could be difficult.
- Upper and lower teeth in place
- Teeth now in position but need tweaking, may need to re-do them all together.
- Mouth closed slightly (This has been done however….)
- Slightly more complicated as I think the mesh around the mouth needs to be re-done.
- Slight loss of sanity and motivation
Need to:
- Facial shape Keys for phonemes
- Facial Rig for other expressions
- Eyelids
- Adjust teeth in mouth
- Blender Internal or Cycles?
- This affects - Materials, Rendering Time, Realism and over all time to setup
- After long deliberation I think I am going to go with Cycles to render the images. The rendering times are increased significantly however the quality is going to be better from the off and will be more engaging for people to view than something that does not look too appealing.
- Additional To Do - Find lessons on Nodes!
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